It is a starter kit for creating animated cartoon-style water in your 2D game. It comes with mobile-ready refractive (glass) shaders, water textures, an example of buoyancy physics, and a water collision FX with sounds. The package includes two water refraction techniques:
- GrabPass – the shader grabs and transforms what is directly under the water geometry. It is very easy to use and works fast on most platforms.
- RenderTexture – the shader uses a texture rendered by a camera placed behind the water geometry. It can be optimised to give the best performance on mobile platforms.