A game about cute bunnies
armed with deadly weapons

 




AI Programmer or Scientist – why not both?

 

Need help with audio in your game?

 

Save your time
and use our tools

 


A realistic excavator simulator
for professional applications

 




We can help you with your project

1
1

Gamedev

We are making games

Solutions

Check out our Unity assets

Outsourcing

You can hire us

Multi-Input

Advanced Edge Padding

Water 2D Kit

Cartoon Explosions FX

Terrain UV-Free Triplanar Texturing

Destructible Terrain 2D

Carrotting Brain

Ground Digger 3D

Excavator Project

Bunnihilation: Planetary Split-Screen Shooter

By | Raving News

Check out a free prototype on itch.io! What is unique about this game concept is that you can play it using many keyboards and mice connected to your desktop at the same time. Gamepads are also supported. Invite your friends for a split-screen skirmish, in which you can:

  • battle with 6 players at once,
  • jump around a little planet,
  • make comets, a lot of comets,
  • die in a terribly squeaky way.

The complete project and source code will be released on Unity Asset Store soon. At the moment, you can download Multi-Input library, which was used in this game.

Faster Harder Stronger (v0.87a)

By | Carrotting Brain

The overall pace of the game has been significantly accelerated. The bunnies now move about twice as fast as before. This has affected:

  • gravity,
  • water,
  • jumping,
  • the strength of physics-based weapons,
  • recoil and explosion forces,
  • missile and grenade launching strength,
  • weapon mobility parameter,
  • collision damage parameters.

Minor improvements:

  • precise laser guiding of the bazooka missile,
  • more dynamic bullet trail,
  • performance optimizations,
  • small fixes.

Juicy Update (v0.86a)

By | Carrotting Brain
  • New weapon: Punching Gloves
  • Furnished interiors in Residential level
  • More blood
  • A shortcut for Extinguisher (pad: Y, keyboard: Q)
  • Easier Gravity Gun launching (charge and release any key to throw an object)
  • New water material
  • New FXs and terrain marks
  • Improved performance

In the next update, we will focus on a new UI system. It is required for weapon customization and new game modes. Then, we will start implementing online multiplayer. During that time, we will also be working on a single-player campaign.
punching_gloves