Features
The shader fixes the problem of stretched and distorted textures on slopes of a standard terrain. It uses the triplanar texturing technique instead of planar UV mapping. It gives smooth and detailed textures on vertical surfaces.
The shader fixes the problem of stretched and distorted textures on slopes of a standard terrain. It uses the triplanar texturing technique instead of planar UV mapping. It gives smooth and detailed textures on vertical surfaces.
* the technique is more computationally expensive than standard terrain texturing