We are happy to announce that we are applying for the Epic MegaGrant to introduce our eXpansive Vehicle Physics (XVP) plugin to Unreal Engine! Learn more here.
A short webinar in which the author of the new vehicle physics engine used in eXpanSIM explains how it works and compares his original solution with other existing approaches.
eXpanSIM is a universal vehicle simulator supporting VR. The training mode lets you learn (eco-)driving cars and trucks. Racing fans can test their skills in driving vehicles with realistic physics. It is also a modern research testbed for engineers, designers and AI specialists working on autonomous vehicles.
Let us say you are planning to make a new innovative vehicle simulator. There are currently two leading game engines that you can choose: Unity and Unreal Engine. Which one would give you the best results? Which technology allows you to effectively minimise the development time? Although there is no universal answer for all projects, we can focus on the analysis of a particular case, which will help you to capture the big picture.